ACES UP
Goal - Eliminate all but the 4 aces.
Play - Deal 4 cards in a column. Any exposed card can eliminate an exposed card of the same suit but lesser value. If an empty column is made, any card can go in that spot, or just leave it empty and deal the next card into it. When stuck, deal 4 cards, one to each column.
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ALASKA
Goal - Build 4 piles ascending of same suit starting with ace.
Play - Deal cards like regular solitaire, but all face up. Form descending sequences of the same color (not suit). Go through remaining cards by 3s. Any card can go in an empty column.
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AUSTRALIAN PATIENCE
Goal - Build 4 piles ascending of same suit starting with ace.
Play - Deal 7 columns of 4 cards each face up. Move any pile of cards from one stack to another, as long as the top card in the pile is the same suit and one lower rank than the card it moves onto. Go through remaining cards by 3s. Only a king can go in an empty column.
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BAKERS GAME
Goal - Build 4 piles ascending of same suit starting with ace.
Play - Deal 4 columns of 7 cards, and 4 columns of 6 cards each face up. Move cards individually or in groups to form descending sequences with the same suit. There are 4 free cells at the top left, each able to store a single card. Cards may be placed here to help moving cards around. If a column becomes empty, any exposed card from the free cells or another stack may be moved into the empty stack.
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DUMKOFF
2+ players. Deal 3 down to each player, 3 up on top of each of those, then 3 for each hand. Remaining cards pile face down in center (draw pile). Each player plays one or more cards on their turn in the center pile. If pile is empty, any card can be played. If card exists, you must play a card w/ a higher numerical value (Ace is always high). You can play more than one card if it is the same number (i.e. 3 eights). If 4 of the same card end up in a row (whether from one or multiple turns), the whole pile is permanently discarded. 2s can be played at any time, 10s discard the entire play pile and can be played at any time. Before starting game, each player can put their 'best' 3 cards up (exchange up-cards for ones in hand if desired). Upon each play, the player must draw the same number of cards they played until the draw pile is gone. So each player will have at least 3 cards as long as the draw pile exists. If a player can not go on their turn, they pick up the entire play pile. Once a player rids of all cards in their hand, they can use the 3 up-cards. Once the up-cards are gone, they can play the down-cards but cannot look at them before playing them. Just pick on a whim and hope it works. First player without any cards wins. Remaining players continue play until only one player is left with cards.
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